
They both use the “HD 2D” sprite art style, they both have really stupid names, and, most importantly, they’re both revivals of beloved and neglected Square Enix properties. Project Triangle Strategy is not only a spiritual successor to Final Fantasy Tactics, but to 2018’s Octopath Traveller. You’ll probably flounder a little as you acquaint yourself with your characters, but the combat is really fun once you find your footing. You can also choose which direction to face at the end of your turn, because you’ll take extra damage from a backstab, or if you get surrounded, so there’s even a lot of strategy in the most minute details of the placement of your troops, which bodes well for how robust the combat system should be in the full version. Like Final Fantasy Tactics, and unlike its biggest contemporary, Fire Emblem, Triangle Strategy makes use of vertical space in its maps, so you’ll be granted bonuses for attacking from above, or certain moves can only reach a certain height. Still, pretty quickly you’ll start seeing how their specific abilities combine for devastating effect, and you’re given a lot to play with. There’s a variety of different jobs and classes, though you can’t customize them here. Really, it feels almost exactly like Final Fantasy Tactics. The gameplay is mainly what I was concerned with here, and it lives up to expectations.

There’s also some branching paths, but it’s hard to say how truly impactful these choices will be.

The dialogue is decent, the portraits and sprite art manage to convey emotion well, and, despite the lack of context or attachment, there are some moments that feel grand and impactful, like the public execution of a former king. It’s hard to judge the story from this short excerpt, but it looks promising. It’s a standard setup for a fantasy RPG, but there are some nice wrinkles that seem interesting, like that the aggressor’s princess is engaged to the prince of the annexed nation.

In the middle of a tenuous peace between the three, one attacks another, and war breaks out across the continent. It takes place on a continent with three central countries, each of which has a rich supply of a vital resource, but none of what the other countries have. The demo throws you into a chapter from the middle of the game, with a brief introduction to give you some background. Finally, Square Enix seems to be returning to the franchise unofficially, with Project Triangle Strategy. Despite a more split reception to its handheld sequels, it’s hard to feel that Final Fantasy Tactics was tapped out, and that it couldn’t again reach the heights of the original. Strategy RPGs are generally underserved in the console space, and the original is widely hailed as not only one of the best in its genre, but one of the greatest games of all time. Final Fantasy Tactics is one of those beloved franchises that people have eagerly been awaiting the return of, despite the publisher showing no interest in it.
